2D Platformer Final
Final Modifications:
1.) Added a wall jump mechanic to certain parts of the map using a trigger event and a new palette layer to determine if the surface is a wall.
2.) Added story popups at the beginning of the different levels to give a sense of story.
3 & 4 ) Added two levels that I tried to make unique while also trying to create a logical progression by making the second level harder than the first.
Credits:
Michigan State University
Tyler DeFeyter
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