Final Modifications:

1.) Added a wall jump mechanic to certain parts of the map using a trigger event and a new palette layer to determine if the surface is a wall.

2.) Added story popups at the beginning of the different levels to give a sense of story.

3 & 4 ) Added two levels that I tried to make unique while also trying to create a logical progression by making the second level harder than the first.


Credits:

Michigan State University

Tyler DeFeyter

Download

Download
defeyte5-Windows.zip 29 MB
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defeyte5-MacOS.zip 39 MB

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